Tutti i dettagli sulla chiusura di Bizare Creations
CVG posta alcune affermazioni di Gareth Wilson, design manager di Blur e del direttore commerciale di Bizzare, Sarah Chudley.
Interessante notare che:
“We weren’t an independent studio making ‘our’ games anymore – we were making games to fill slots,” he said. “Although we did believe in them, they were more the products of committees and analysts.”
Ma sopratutto la parte migliore è la seguente:
“In any case, Bizarre had grown even more since [Activision] took over, and we just don’t have the skills, capability or finances to look after over 200 people. Martyn and I were always small-company people, which is why we stepped aside when we realised it needed big-company skills to manage.”
Alcuni ex dipendenti Bizarre sono entrati a far parte diSumo Digital. Ancora nessun gioco è stato annunciato dal “nuovo” team, a parte quelli gia realizzati da Sumo.
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