SSX torna a chiamarsi SSX
Le nuove tavole (disegni, non da snowboard) mostrate da Gameinformer per l’intervista agli sviluppatori mostrano un fleblile ritorno di colore.
When you guys debuted the SSX trailer at the Spike Video Game Awards it seemed like you might be moving away from the bright colors and crazy arcade feel of the early titles in favor of a more realistic tone. Is this true?
No, absolutely not. Our core statement from day one has been, “survive it, race it, trick it.” And in that, we have designed three major types of gameplay. One being Deadly Descent, which is all about survival gameplay. It’s a new addition to the franchise. But I’ve always thought racing was the core of SSX, and we didn’t want to go away from that, so we’re going to have Speed Descent events, and of course we’ll have tricks in our Tricky Descent events. We wanted to make sure we hit the over-the-top arcadey gameplay in all of these different gameplay modes. We decided to lead with the new Deadly Descent gameplay in that trailer, but all of the classic SSX style will be there, too.
Intervista completa ed artwork, qui
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