Hydrophobia Prophecy confermato, supporta Move
Il gioco verrà ripresentato su Steam e subito dopo su PSN (ammesso che esista ancora). E’ una versione rifatta dell’ originale per 360, quindi se i miei calcoli sono esatti è la terza volta che rifanno da zero il gioco.
La press release fa una lista delle modifiche
Graphics
- Enhanced environmental lighting throughout the game
- High resolution textures
- Updated video texture work
- Hugely improved particle systems throughout the game
- Depth of field effects implemented
- MLAA anti-aliasing
- Improved lighting and shadowing solutions
HydroEngine Enhancements
- Enhanced character DripMapping technology
- Improved reflection and refraction mapping
- Enhancement underwater visual effects
- Underwater depth of field effect
- Enhanced particle system and improved performance
- New high resolution RippleMap simulation responds to characters and objects
- Jump distance more accurate relative to movement speed
- Added stationary jump
- Speed of movement through vents increased and animations improved
- Speed of movement with MAVI increased
- Various animations refined to provide better feedback
Narrative and Backstory
- Scoot character remodelled
- Scoot character recast, now played by Oliver Vaquer (GTA: Liberty City Stories, The Warriors, Law & Order)
- Characterisation improved with remastered voice acting and additional scenes
- Mila characters role has been enhanced with compelling new scenes
- Storyline enhanced and completed
- Dramatic new plot points shed light on the back story and the Prophecy of Malthus
- New in game video communications enhance the narrative without disrupting gameplay
- Compelling new cutscenes and dramatic twists
- New mechanics designed around the deeper narrative
- Hydro Kinetic powers brought into the main story
- Dramatic new ending completes the story arc
Wading and Swimming
- Reworked Kate’s bracing animation and responsiveness
- Eliminated undesirable situations where the character was swept out of player control
- Increased speed of recovery after being wiped out by water
- Removed invasive reactionary animations after being wiped out by water
Art Direction
- Improved environmental lighting
- Re-designed locations add variety and drama
- Spectacular new environments introduced
- Reworked environmental assets
Audio
- New and improved music tracks
- Re-mastered audio and improved sound design
- New SFX added to various feedback systems
Puzzles
- Improved lock-on effect for electric cable puzzles
- Added mini-puzzles to existing areas
- Exclusive new environments introduce new physics based puzzles
- Ability to manipulate floating objects to solve bouyancy based puzzles
- New narrative based challenges
Combat and Cover Systems
- Individual bone based enemy lock on feature (depending on difficult setting)
- Improved aim assist functionality
- Dynamic aim reticule adapts to different ammo types and combat behaviour
- Destructable object system reworked for greater feedback and effectiveness
- Greater variety of ammo earlier in the game
- AI enhancements and performance improvements
- Instant ammo collection features eliminates unneccessary button presses
- Rebalanced Sonic Rounds for more effective combat
- Reload times reduced for better combat flow
Cover System Enhancements
- Blind fire functionality added
- Turn corners while in cover and engage in flanking maneuvours
- Cover animation improvements
- More responsive and smooth cover transitions
- All new Floating Cover system
- Grab bouyant object to use as dynamic cover in water
- Use floating cover on the surface or during underwater combat
- New Climbing Combat system
- Ability to shoot and engage in combat while climbing or hanging
Levels and Game Balance
- Enhanced and redesigned levels
- Exclusive new levels to explore throughout the game
- All new mechanics, puzzles and combat added
- Dramatic new end sequence using Hydro Kinetic abilities
- Decrypting doors sequence shortened
- Tutorial added for hack mini game
- Improved feedback, waypoint design and tutorials
- Better checkpoint design
- Improved difficulty setting design
- Rationalised waypoint system choice allows players to set their preference for how much hand holding they want independently of difficulty setting
Darknet
- Contextual Dev Feedback System – bring up Dev Feedback from the pause menu at any time to comment on your experience
- Your feedback is uploaded to Dark Energy augmented with contextual information about the gamestate
- Dark Energy will continue to act upon gathered data from the playing community
GUI and Front End
- Menus reworked
- Front end menus re-designed
- In game menus re-designed
Value
- Pre-purchase the Steam version for just $10.19 / £7.64 (including 15% pre-purchase discount)
- New locations, mechanics and narrative elements extend the lifespan of the main game massively
Questo è il classico momento in cui mi chiedo: perchè i giochi di cui non mi interessa nulla supportano Move mentre gli altri fanno finta che neanche esiste?
In uscita il 9 maggio.
Enhanced environmental lighting throughout the game
High resolution textures
Updated video texture work
Hugely improved particle systems throughout the game
Depth of field effects implemented
MLAA anti-aliasing
Improved lighting and shadowing solutions
HydroEngine Enhancements
Enhanced character DripMapping technology
Improved reflection and refraction mapping
Enhancement underwater visual effects
Underwater depth of field effect
Enhanced particle system and improved performance
New high resolution RippleMap simulation responds to characters and objects
Jump distance more accurate relative to movement speed
Added stationary jump
Speed of movement through vents increased and animations improved
Speed of movement with MAVI increased
Various animations refined to provide better feedback
Narrative and Backstory
Scoot character remodelled
Scoot character recast, now played by Oliver Vaquer (GTA: Liberty City Stories, The Warriors, Law & Order)
Characterisation improved with remastered voice acting and additional scenes
Mila characters role has been enhanced with compelling new scenes
Storyline enhanced and completed
Dramatic new plot points shed light on the back story and the Prophecy of Malthus
New in game video communications enhance the narrative without disrupting gameplay
Compelling new cutscenes and dramatic twists
New mechanics designed around the deeper narrative
Hydro Kinetic powers brought into the main story
Dramatic new ending completes the story arc
Wading and Swimming
Reworked Kate’s bracing animation and responsiveness
Eliminated undesirable situations where the character was swept out of player control
Increased speed of recovery after being wiped out by water
Removed invasive reactionary animations after being wiped out by water
Art Direction
Improved environmental lighting
Re-designed locations add variety and drama
Spectacular new environments introduced
Reworked environmental assets
Audio
New and improved music tracks
Re-mastered audio and improved sound design
New SFX added to various feedback systems
Puzzles
Improved lock-on effect for electric cable puzzles
Added mini-puzzles to existing areas
Exclusive new environments introduce new physics based puzzles
Ability to manipulate floating objects to solve bouyancy based puzzles
New narrative based challenges
Combat and Cover Systems
Individual bone based enemy lock on feature (depending on difficult setting)
Improved aim assist functionality
Dynamic aim reticule adapts to different ammo types and combat behaviour
Destructable object system reworked for greater feedback and effectiveness
Greater variety of ammo earlier in the game
AI enhancements and performance improvements
Instant ammo collection features eliminates unneccessary button presses
Rebalanced Sonic Rounds for more effective combat
Reload times reduced for better combat flow
Cover System Enhancements
Blind fire functionality added
Turn corners while in cover and engage in flanking maneuvours
Cover animation improvements
More responsive and smooth cover transitions
All new Floating Cover system
Grab bouyant object to use as dynamic cover in water
Use floating cover on the surface or during underwater combat
New Climbing Combat system
Ability to shoot and engage in combat while climbing or hanging
Levels and Game Balance
Enhanced and redesigned levels
Exclusive new levels to explore throughout the game
All new mechanics, puzzles and combat added
Dramatic new end sequence using Hydro Kinetic abilities
Decrypting doors sequence shortened
Tutorial added for hack mini game
Improved feedback, waypoint design and tutorials
Better checkpoint design
Improved difficulty setting design
Rationalised waypoint system choice allows players to set their preference for how much hand holding they want independently of difficulty setting
Darknet
Contextual Dev Feedback System – bring up Dev Feedback from the pause menu at any time to comment on your experience
Your feedback is uploaded to Dark Energy augmented with contextual information about the gamestate
Dark Energy will continue to act upon gathered data from the playing community
GUI and Front End
Menus reworked
Front end menus re-designed
In game menus re-designed
Value
Pre-purchase the Steam version for just $10.19 / £7.64 (including 15% pre-purchase discount)
New locations, mechanics and narrative elements extend the lifespan of the main game massively
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